Today I want to share my experience implementing a custom memory allocator for a resource-constrained embedded system. When working with devices that have limited RAM, the standard malloc/free implementations are often too heavy and inefficient.
The key requirements were:
- Deterministic allocation times
- Low fragmentation
- Small memory overhead
Here's the core implementation of the block allocation strategy:
typedef struct block_meta {
size_t size;
struct block_meta *next;
int free;
} block_meta_t;
#define META_SIZE sizeof(block_meta_t)
static block_meta_t *global_base = NULL;
// Find a free block of sufficient size
block_meta_t *find_free_block(block_meta_t **last, size_t size) {
block_meta_t *current = global_base;
while (current && !(current->free && current->size >= size)) {
*last = current;
current = current->next;
}
return current;
}
The main challenge was handling fragmentation efficiently while maintaining real-time constraints. I ended up implementing a hybrid approach using fixed-size blocks for common allocations and a more dynamic approach for larger requests.
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